Hey.
I want to preface this topic with a statement: I'm an engineer first, composer second
I'm relatively new to composing music, especially for games. I was hoping I could get some criticism on a song I produced, specifically in terms of structure and production quality. I do play piano and have an intermediate knowledge of music theory that I draw on, so I guess i'm not a complete beginner. I can make stuff that sounds nice at least.
Here's a link to the song on YouTube
Here's a direct link to the file *snip*
It was originally ment to be a background track but I think (IMO) that the melody is quite strong and iconic so it could be better suited to be the main theme tune?
I had some trouble coming up with the overarching structure. I wanted to really get the melody engraved into the listeners brain but not in an annoying way. The result is a structure something like this:
Hook -> Breakdown 1 -> Hook -> Breakdown 2 -> Hook
The two breakdown sections ended up not being similar at all. I'm not really sure if this is a good thing or not.
From my little experience producing music, I've found that I always end up making tracks that are quiet and then I boost the volume later as best I can with no clipping. Not sure how well of a job I did on that. I think all the parts don't collide and you can hear everything?
Any feedback is appriceiated.
Thanks.