So after a few glasses of red wine, and staring blank at page 21 in my first rewrite of my 2nd novel followed by job hunting and an episode of duck tales while playing cookie clicker I had an idea of a simple android increment game.
I'm looking to brain storm ideas for what include in a wacky incremental/idle game.
It starts off with you begging on the street for a penny a click.
On the street you have 3 begging upgrades that increase your per click income mug, guitar, dog which increase it up all the way up to a massive 10 cents a click.
Once you have all three you can start training orphans to work for you. Each orphan increase your per second income by .5
If you have 20 orphans you can upgrade them to cockney orphans, at at 50 you can buy the artful dodger upgrade both of which increase the per second income of the orphans.
The player can swipe between different areas/tiers which have their own unique features and purchases. For instance for $2.2 million you can buy a university and upgrade it with a museum and archaeology department which allows you to go adventures to recover lost relics. You can also buy a research lab which lets you do research projects and get a chance to invent wacky tech like a money tree which lets you literally farm money.
So far the highest level purchase I've thought up is buying the moon for $1 trillion dollars.
I guess what I'm looking for are funny or interesting ideas for money making tiers.
I'm also planning on introducing fixed time for each game sessions of 7 days. At the end of a week you game is over and your high score is submitted to the leader border and you can start again. Starting a new game carriers over your achievements and unlocks some extra options or tiers. What they are I don't know yet.