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Experimenting with point lighting

Started by January 25, 2014 07:31 PM
1 comment, last by george7378 11 years ago

I've been advancing my engine to handle point lighting, and I combined this with normal mapping and my water engine to create a few nice shots which I'm gonna share:

The water is pretty cool (Y)

Btw: Do you know of any visual tool for designing (complex) shaders? I've heard render monkey is good but too old. Other than that I am unable to find any. Coding shaders in notepad is too time consuming and error prone. It's like making a complex 3D model vertex by vertex in notepad.

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Thanks smile.png I moved on from using notepad to using this cool little editor:

http://effected.codeplex.com/

It is still basically a text editor but it helps you out with syntax highlighting and lets you test-compile your shaders to see if they work. It also tells you where the errors are, which has saved SO much time. It's so much better than importing your shaders via your game every time you want to test them.

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