I'm curios, what kind of genres/games in your opinion are well suited for a single developer (or a very small team) that most people (if well made) would actually enjoy playing, or that could even be commercially successfull?
for example, a mmorpg definitly isn't something you want to create as a single developer, a tower defense however is doable.
A typical rougelike (in ascii) is absolutly realistic for a single developer, but it's a genre that only a handful of people enjoy. In my opinion the same goes for retro games.
Im especially interested in genres that aren't already oversaturated. For example Tower defences can be fun and are easy to do, but because of that there are already plenty of them out there so that your game would most likely get no attention.
Some genres and games that, in my opinion, would fit these criteria:
Dwarf Fortress clones with graphics and ui - like Gnomoria, castle story and Rimworld.
Games with Rougelikes elements - like the binding of issac and faster then light.
Point and click Adventure Games
(edna and harvey the breakout or the cat lady have both been created by a single developer and both have been sold afaik)
Survival Games and Subgenres of it,
for example horrorsurvival like miasmata or procedurally generated ones (like minecraft and clones of it).
Even though games of that genre are better suited for a small team i guess.
What Genres would you suggest?