It's about perspective and resizing things by grabbing them... I'm at a loss for words right now.
It's just awsome. I'm interested in seeing this new mechanic make it into some titles.
It's about perspective and resizing things by grabbing them... I'm at a loss for words right now.
It's just awsome. I'm interested in seeing this new mechanic make it into some titles.
Writer, Game Maker, Day-Dreamer... Check out all the wonderful things I've thought up at Meatsack's Workshop!
Check out the Current Ranking of Super Gunball DEMO on IndieDB!
Newest achievement from Aperture Labs I guess :wink: . Definitively awesome.
Although these are very cool mechanics it has already been used in a game that was created for a ludum dare in 2012. Check this out
Well it uses the principle of perspectives but it doesn't go as far into portals and what not :p
Indeed. Another interesting take on this was from the 2012 DigiPen student project "Perspective". It's a 2D platformer, however you can rotate the camera and zoom in and out in order to change perspective. This allowed you to solve puzzles such as jumping over too large of gaps, or climbing under too small of walls just by changing the perspective.
The key task will be how to find a nice puzzle game that fits this technology.