i decided to write a Light Novel series in the vein of Log Horizon, .hack\\, Yureka, 1/2 Prince, Sword Arts Online, etc.. more or less just for fun, but I like to keep things more realistic than not, so it needs a design, but not a highly detailed design (yet) to keep things consistent... So I'm going to describe several aspects of the MMO, please, give feed back thanks...
Basic Light Novel setting. People who are in comas or physically incapable of interacting with the world for some reason are hooked up into a beta of a full virtual reality. Death in the game does not result in death in the real world. The Virtual world is roughly 1/2 the size of the real world.
Setting of the MMO: The Game world is divided into 3 "worlds". The 2 divine worlds.. Basically Heaven and the Under world. The 3rd world is the planet. The Gods create humans who begin to spread out across the world, but then something happens and horrible creatures, monsters, and mutants start arising and attacking humans killing them or driving them outwards away from the gateway to the realm of the gods. This results in humans living on the 3 other continents and the western side of the continent with the gods.
When the character is created you have the choice of physical appearance (not sure if I'm going to have a nation or continent select) and whether to be a Ki User or a Mana User. Basically, Magic or Martial spiritual powers.
Ki User Stats are
HP: 100 +10/level +10/every even level no divisible by 4
MP: 10 +5/every 2 levels
KP: 50 +5/level +5/every 4 levels
STR: 20 +1/level
DEX: 20 +1/level
DUR: 20 +1/level
AGI: 10 +5/5th level
INT: 10
FOC: 10
WIS: 10
Mana User Stats are
HP: 100 +10/level
MP: 50 +10/level +10/every even level
KP: 10 +5/every even level
STR: 10
DEX: 10
DUR: 10
AGI: 10
INT: 20 +1/level
FOC: 20 +1/level
WIS: 20 +1/level
Both User types also get 2 distributable points per level.
At level 10 the player must choose a specific class... 4 classes for each user type...
- Ki User -
Warrior (+10 HP/5th level, +2 STR/lvl, +1 DUR/lvl, +1 DEX/lvl)
Shielder (+10 HP/lvl, +10 HP/every even lvl, +2 DUR/lvl, +2 WIS/lvl)
Shadow (+5 KP/every even level, +2 DEX/lvl, +2 AGI/lvl)
Ranger (+2 KP/every even level, +4 AGI/lvl)
- Mana User -
Sorcerer (+10 MP/lvl, +10 MP/every even lvl, +4 INT/lvl)
Mender (+10 MP/lvl, +3 INT/lvl, +1 WIS/lvl)
Enchanter (+10 MP/lvl, +1 INT/lvl, +1 FOC/lvl, +2 WIS/lvl)
Summoner (+1 DEX/lvl, +1 DUR/lvl, +1 FOC/lvl, +1 WIS/lvl)
For a clarification, the User Type bonuses continue to be applied.
STR/INT = Physical/Magical Attack ability
DEX/FOC = Physical/Magical speed
DUR/WIS = Physical/Magical defense (note that magical attacks are not "fireball" magic but more mystical type damage and status things, even though the "cast" is based on magic)
AGI = Accuracy
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Starting off a character gets 1 General Skill Slot and 1 Ability Skill Slot.
Generals Slots are for crafting skills, special "other" skills, and passive skills, for example dual weilding bonus...
Ability Skill Slots are spells, techniques, etc
All skills level up as they are used. If you want to learn a skill, but do not have an open slot, you can forget the skill, but you lose all development in that skill...
Players game 1 general skill slot every 5 levels, and 1 ability skill slot every 10.
As long as you can find the way to gain the skill all skills are learnable at lvl 1.
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Also, there are special Sub-classes that you can learn/gain access to... Some are common, some are rare. And they do stack together.
The list of sub-clases I've though up so far...