First of all, I would like to apologize if you couldn't understand what am I trying to ask in the topics since I don't really know how an simple online game was made.
What am I trying to do is something like (example games: Kingdom of Camelot, other FB games) "non-realtime" online games.
Games like Kingdom of Camelot I believe they only store your user data into a server. Same goes to FB games, maybe like Candy Crush they will store your friend's current level and progress.
So my question is what kind of services they are using? I found two platforms:
- Google App Engine
- Purse
Both of them are cloud based but I'm not sure whether it suits my need or not. Can anyone who's experienced in this field give me some guidance?
As in the average price that I need to pay for doing for a game (assuming it's not as big as those big title out there, perhaps 100k of users or maybe 1k active users daily)