I'm wondering how I can do an armor calculation that:
1) The armor value is a solid number like 1000
2) The players level is taken into account
3) I get to a % that I can reduce the damage by
So if the player is level 1 and has 1000 armor let's say they reduce the damage by 25%, but if the player is level 10 and still only has 1000 armor points the damage is only reduced by 15% or something like that. I'll cap a % to a certain value no matter what level, but just wondering if anyone knows of a formula that does the above requirement?