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SteamOS, Steam Machines, & Steam Controller

Started by September 23, 2013 07:28 PM
73 comments, last by SimonForsman 11 years ago

So... Valve just announced their SteamOS operating system (linux based). Like alot of annoucements, it doesnt say alot, except to pique your curiousity. Though it seems like they say there will be a download available "soon". Definitely interested in hearing more as they reveal new info over the week (according to interpretations of what Gabe said last week).

Thoughts?

LINK

[Update]

Article alludes to some devs having been working with it so far, anyone from the community able to comment?

[Update 2]

Next update is for their Steam Machines

[Update 3]

Next update is for the Steam Controller

It actually does say a few things of interest:

- Triple A developers are planning to release games directly targeting it. (Most likely Ubisoft)

- OEMs can build their own boxes (Most likely ASUS and maybe Dell, but probably TV manufacturers as well - 'cept for Sony who'll stick with Gaikai and the PS Network).

- OEMs have to sign licensing agreements.

- Us geeky people can build our own boxes.

- The OS will be open to others modifying the source of the various components (hard for them not to, they're probably using GPL components somewhere in their distro).

- You can use your Windows or Mac machines, with Steam installed, to cast/stream your non-linux games to the SteamOS devices.

- It's internet enabled, with web browsing, so you can play casual games without them cluttering your Steam library.

Speculation:

Since OEMs have to sign licensing agreements, Valve (if they are smart) might have minimum required specs and suggested configurations of hardware, which might help developers know what to target (and Valve will also have uber-detailed hardware data for their hardware surveys).

Announcement #2 of 3 (Wednesday at noon) will probably be the Valve-branded Steam Box and info on the new controllers Valve has been working on with built-in biometric data.

Announcement #3 of 3 (Friday at noon) will probably be Halflife 3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Or not. sad.png

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Valve isn't Google, their lascidacial release schedule has become legendary in the industry, any OEM building a "steam box" is risking alot. Valve will have to prove they can deliver OS updates on time and be responsive to the market conditions as well as lead by example .. ie build a cost effective steam box of their own to compete with the next gen console platforms. All of which I think is beyond Valve and Steam OS will fade into obscurity within a year due to lack of support, imo.

I've recently had a chance to try Steam again on PC, i'm surprised how sluggish it is. For a custom purpose application it doesn't feel as responsive as say Chrome or Firefox, not sure why. Content takes an annoyingly long time to load and moving between pages is slow and cumbersome.. They got a long way to go..

They're waiting for you, Gordon...in the test chamber.

And by "They" I mean "I", and by "Gordon" I mean "SteamOS", and by "test chamber" I mean "northern California".

Okay then. :D

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Announcement #3 of 3 (Friday at noon) will probably be Halflife 3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Or not. sad.png

The devil inside me is secretly hoping they'll just build up everyone's hopes for a Half-Life 3, and then announce something really lame. But maybe it'll just be HL2 Episode 3 and not a full-blown HL3.

As for Steam OS... if it helps Linux get better drivers, and driver and kernel improvements make it up stream, then I'm all for it.

[size=2][ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

I'm a mite uneasy about this.

It's a logical culmination of the direction Valve have been going in since Gabe's initial outbursts about Windows 8, and I'm wondering if it's another move towards Valve trying to sieze control of distribution (which is what I read as the real reason behind Gabe's unhappiness). Are we going to see HL3 being SteamOS only, for example? Will those with standalone installations of Steam start becoming second-class citizens? What's going to happen to the games you've already paid for and installed on those standalone installations if so?

Re: Linux, it seems possible to mix GPL and non-GPL components in a distro (I don't claim to be an expert so this could be wrong) and if so, exactly how much of this will be "free" anyway? I sure can't see Valve releasing a fully open-sourced Steam platform that anyone can grab the code for and implement the necessary functionality on other platforms for (e.g an XBox One/PS4 Steam "loader"). The whole thing smells a little off.

There are a lot of questions the while thing opens up, and some kind of FAQ clarifying the position should exist.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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Are we going to see HL3 being SteamOS only, for example? Will those with standalone installations of Steam start becoming second-class citizens?

No (IMO tongue.png)

It's been the year that the Linux will finally thrive every second year for the past forever. Not even Valve can push Linux to be a mainstream gamer OS.

They're not even trying to replace your desktop OS -- they're trying to replace your media centre / PC in the living room.

The steam demographic for now will still be dominated by desktop PC clients, not media-centre clients. We'll see though, if this is an amazing product, then maybe Steam will get another eleventy million new customers from these living-room boxes, until the Windows/desktop clients are a minority. I'll believe that when I see it though.

Steam can brag about their content. I think they have far more games than Xbox and PSN, and they try to unify the "experience" by having them playable on one system.

Without further research, it seems that SteamOS attempts to unify the diversity of the OSes we have today. As more and more games are developed for Windows, Mac, iOS, Android, it seems that SteamOS attempts to emulate (eventually) every one of these OSes, so you only need to have one platform/box to play Steam games. Game developers can still port their games to any of the platforms they want, but SteamOS will pick that up and run that through their emulator.

It doesn't look like it's going to be a full-blown desktop OS (with windowing toolkit, etc), just a very specialized one for running multi-platform games.

They constantly brand this product as a "living-room" product. So maybe it will come with a dedicated hardware too -- a small box that's sitting right underneath your TV with a small blue and green LED light. A yet another gaming platform next to your PS4 and Xbox One.

Article alludes to some devs having been working with it so far, anyone from the community able to comment?

No. ;)

Stephen M. Webb
Professional Free Software Developer

I normally leap over valve like a rabid fanboy but this has me scratching my head. While it has some awesome features, like streaming, cloud storage, sharing, workshops/community/etc i kind of feel its... Not the best idea.

if it really is limited to games and allows for hot swapping hardware, its sounding like a more feature-restricted console with inconsistent and unknow specs for devs to aim for. So little of the benefits of consoles with all the hassles of pc development, oh yay...

Unless you never actually run games on it and it just functions as a streaming device for your computer with few extra perks like music/movie player or Internet browsing. Hmmmm...

Valve isn't Google, their lascidacial release schedule has become legendary in the industry, any OEM building a "steam box" is risking alot. Valve will have to prove they can deliver OS updates on time and be responsive to the market conditions as well as lead by example ..


While it's a fair point, I don't know. Steam was buggy as hell and took forever to get even basic features in... but still caught on. So who knows.
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