Perhaps in a few years it may become mainstream, but right now high-end machines struggle to get double-digit framerates on anything but the most trivial of scenes. The fact that it is built atop JavaScript, which itself has basically flatlined in terms of performance and is still going asymptotically north when it comes to memory consumption, does not help.
This is pretty much my 'problem' with it - everyone is getting super excited that they can run games from the 90s in the browser now (the BananaBread example even looks like Quake3) but no one has remotely shown me that you can get something which uses any CPU resources going.
People yammer on about it being 'the future' but it smells a lot like the past to me... and the past taking a lot more power to run it at that... (both in terms of cpu power to execute AND wall-socket power to run!).
(Although I stopped taking anything JavaScript based serious the day I heard it referred to as 'to the metal programming'.. I facepalm'd so hard I nearly knocked myself out...
![<_< dry.png](http://public.gamedev5.net//public/style_emoticons/default/dry.png)
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