3D voxel painter - feedback appreciated
I found it easy to understand hard to use.
To improve this tool, you could add sculpting tools like ZBrush.
More people would be interested if you allowed cube based voxels and a easy to understand exporter, allowing developers to merge a importer with their own voxel games.
Thank you for the feedback.
In ZBrush and Coat3D the start setting is that a basic 3D object is present where you can add volume to the surface using a brush.
In voxel master the same function to add volume is also present in the drop down menu of the brush tool - its called "grow".
Would it be easier to use if this is set as function for startup, together with a basic shape in the center?
>>More people would be interested if you allowed cube based voxels and a easy to understand exporter, allowing developers to merge a importer with their own voxel games.
Cube based voxels are already available.
You can click the "render smooth" checkbox to switch to cubic voxels.
The im- and exporter will be added in one of the next versions.
I found it easy to understand hard to use.
To improve this tool, you could add sculpting tools like ZBrush.
More people would be interested if you allowed cube based voxels and a easy to understand exporter, allowing developers to merge a importer with their own voxel games.
Could you add different starting sizes, so if I make a character I could work on the hand in a small file and import it to a larger file when done?
You have a load OBJ option, does this mean it will convert any polygon model to a voxel model?
>> Could you add different starting sizes, so if I make a character I could work on the hand in a small file and import it to a larger file when done?