Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display? :)
Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display? :)
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display?
no. 12:00 am is midnight. 12:00pm is noon.
Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display?
no. 12:00 am is midnight. 12:00pm is noon.
This is true, but I'm not really sure why this is the case. Why doesn't the change from AM to PM occur when the digits wrap around (i.e. between 12:59 and 1:00) rather than an hour before, between 11:59 and 12:00?
Count me in! I'll be working with one other person (accountless here).
Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display?
no. 12:00 am is midnight. 12:00pm is noon.
Well, color me surprised. That's weird :)
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Well, color me surprised. That's weird
This is true, but I'm not really sure why this is the case. Why doesn't the change from AM to PM occur when the digits wrap around (i.e. between 12:59 and 1:00) rather than an hour before, between 11:59 and 12:00?
Well, color me surprised. That's weird
This is true, but I'm not really sure why this is the case. Why doesn't the change from AM to PM occur when the digits wrap around (i.e. between 12:59 and 1:00) rather than an hour before, between 11:59 and 12:00?
12:01 AM is the first minute of the day. More accurately, it's one minute passed the start of the day.
Think of it like this:
0:01 - 1 minute passed
0:02 - 2 minutes passed
0:59 - 59 minutes into the day
1:00 - 1 hour into the day
11:00 - 11 hours into the day
11:59 - 11 hours and 59 minutes into the day
12:00 - 12 hours into the day - we are now 'on' the first minute of the second half of the day.
If it's midnight, then 11:59 PM is 11 hours and 59 minutes past noon (23 hours 59 minutes into the day). 12:00 AM is 24 hours entirely passed through, so the very first second is already into the next day.
It's counter-intuitive but sort of makes sense when thought about.
But that's not really my point. Why not make 1:01 the first minute of the day? That way the hour number would increase as the day goes on, and wrap around (from 12:59 to 1:00) at the same moment the day turns over. Alternatively, you'd expect 12:00 to be called 0:00 if it's the beginning of the day, as that way the numbers would also continue to increase throughout the day.
The way it is now, throughout the course of a single day, the hour numbers go (12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11). I'm saying it'd be more straightforward if they went either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12) or (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11) so that the numbers go, you know, in order and only wrap around when one day turns into the next.
It differs on location, F.e. in my country they go: (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24 = 0) .. different timing systems ;)
My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com
Now that we're done with GenCon, I've got some time to respond...
And ehm... I probably hadn't said that if my friend will have time (at least as music composer, or better as my art director), we will probably go duo (gotta catch him on the skype asap, so I can confirm it - though we live in way too different time zones, so it will be a ton of fun).
EDIT: Yep, so he has time - is it necessary to fill name here, or?
EDIT 2: And second question, can we get a hardware specs of judge's platforms?
It's not necessary to include a full team roster before the competition, but when you submit a game I'd like a list of the team members who have worked on it (it can be as simple as a first name or a GDNet username).
I'll ask for more specific specs; what platform are you wanting the specs for? Windows?
About that part in the rules:
(that is, is it easy to install and run and start playing?)
Do you really want to have installers? No problem to do, but I'd probably rather provide both an installer and a .zip archive.
No, they don't have to include installers. I'll update to clarify this. In fact, I would prefer a game that's just download and play (no install necessary). The idea, though, is that you need (or at least should) bundle all your dependencies and make it as simple as possible for users to run and play your game.
Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display?
12:00AM == midnight
12:00PM == noon
12 hour clocks are weird (in a way) and people often confuse midnight and noon.
Just nitpicking again (sorry!)
But isn't 12:00AM the same as 00:00PM (midday)? Basically 12:00 in 24h time display?
no. 12:00 am is midnight. 12:00pm is noon.
This is true, but I'm not really sure why this is the case. Why doesn't the change from AM to PM occur when the digits wrap around (i.e. between 12:59 and 1:00) rather than an hour before, between 11:59 and 12:00?
AM == ante meridiem, or "before midday", and PM == post meridiem, or "after midday". Why the numbers start at 12 (instead of 0, or 1, or even 42) probably has to do with ancient people breaking a day into two 12 hour periods, and then later developing an analog clock based on 12 hour periods, which loops around continually, and since some people don't like starting with zero, they probably used the numbers [1, 12], and decided to start the day/night with 12 instead of 1 just to screw you up.
Okay, I've updated the OP with a minor clarification about installers.
I've also added a link to this thread, which is where the actual competition will be (so that's the thread to which you should submit your games to). For more info, read the OP (last paragraph of the Judging section). This thread will be used for administration/organization stuff.
I've also tried to update the team/interested lists as best as I can based on some of the posts here. Once again, people are welcome to join the competition at any time (so even if your name isn't on the team/interested lists, don't panic). Read through the OP for more details about how teams work. (side note: officially "joining" the competition is as simple as submitting a game (be sure to include basic team info when submitting the game) during the competition)
If you have any further questions, don't hesitate to ask! I hope you're all excited (and getting ready) for this competition to start soon!