I have been working with Java for about a year now and I have yet to make anything real come of it (Outside of android - I built a personal safety application) So I wanted to see if I could drum up an idea for a text adventure built in Java I wish it to be open source as well.
I have been brainstorming this idea for a while now for a while and I have a basic idea of how I want things to flow.
You get the stereotypical introduction of your character being passed out in the woods with no recollection of where they were or what they were doing when they got there. You are saved by two brothers who take you home and nurse you back to health. After you wake up get your equipment you are then set free for the rest of the tutorial. After the tutorial is over a Portal shows up in the middle of town. This portal is used as both an in game catalyst as well as an "Expansion System" to make the game more fun by using user generated content and and mods.
So the portals menu will lay out like so:
- Locations
- Quests
- Community Portal (Link to game site)
- DLC (Link to github mods page)
- Save
- Exit
Naturally you can being up a basic menu offering save / exit / inventory and ETC anywhere in the game so long as you are not in combat.
So the portal acts as a kind of stargate that can take you places. As well as give access to the UGC.
So this is my idea.. What's the general opinion?