Hi, I've only been reading these forums for a bit so I hope I'm not making any mistakes posting here. I have a project that I've been playing with. I have a little of it implemented (in PyGame.. not a super performer but easy!) as a tech demo, but it's not really playable or worthwhile yet. I'm just a hobbyist programmer with no real goal other than to make a cool game that strategy gamers will enjoy (not a commercial product).
The game is about space colonization, with a focus on politics plus space & technology. I know a good game design is focused and this isn't totally nailed down yet, but I'd like the player to be a space agency manager in the year 2099 or so. The game borrows aspects of classic strategy games that worked well in Civilization and Crusader Kings, but with a very different setting and plot than most 4X games.
Gameplay would mainly of operations at the agency: you send missions to explore, found new colonies, exploit natural resources, and expand humanity into the solar system. This all happens in a world where there are powerful factions but no dominant power, so politics and influence are especially important. The countries of the world (there aren't too many now!) all have their own space programs and ambitions for the solar system. In addition to the main countries the world is run by "groups" (like corporations) and characters (like presidents). The play is very sandboxy, but as in SimCity there's obviously a goal of expanding and prospering as much as you can. As science fiction goes the game semi-realistic. It will take a long time to travel between planets until your technology is upgraded significantly, and while it will be possible to engineer habitable environments all over the solar system, building in some places will be a real challenge. You'll develop new technologies and build stuff, primarily by contracting out to groups, and each country - including space colonies - has some internal political dynamics to keep things spicy.
Obviously just a vague sketch so far, but these are the main things I've been thinking about. I know the game will change a lot in implementation, but that sounds cool to me. Please give me your feedback: Would you play this game? Are there obvious flaws that would make this game bad? Any suggestions?
Thanks for your advice!