Furthermore, when most people think of "dungeon crawlers" they literally think of some dank hole in the ground with lots of twisting stone passageways - not a lot of tech for a scifi game to explore.
... Space Hulk and other WH40k type scenarios very much resemble scifi dungeon crawls. A lot of inside environments from 40k - be they ship corridors or the confines of some massive planetary installation - are claustrophobic, twisted, and most importantly filled with monsters.
I'm pretty sure in the early 90's there
was a grid-based, first person, 40k Space Hulk dungeon crawler ;)
That whole genre is pretty dead/dated nowadays though -- the modern equivalent would just be a sci-fi FPS, like natural selection 2, etc.
To stick with the old-school genre, you'd have to have been a fan of it, and if the genre happened to be full of fantasy games, then there's a good chance you're also a fantasy fan ;)