I can't find anyway to scale a vector or vertex position in Irrlicht....
irr::core::matrix4 scale, translation;
scale.setScale(.005f);
for(int x = 0; x < vertex.size(); ++x)
{
translation.makeIdentity();
translation.setTranslation(vertex[x].Pos);
translation *=scale;
vertex[x].Pos = translation.getTranslation();
}
I need to shrink my image and not seeing anyway to do this.
drawIndexedTriangleFan()
I am calling that vs. using nodes....
Thanks!