Design through coursework in Modeling/Animation
A professor who failed to do the recommend reading?
Let me provide some brief quotes from the reading I recommended above:
What is game design? It isn't programming and it isn't graphics. Game design is the setting forth of a series of documents that describe in detail what a finished game will be. It's like drawing a blueprint for a building. It's like drawing a road map of a cross-country SUV race. The purpose of game design is to create a plan that will enable the development team to create a game under a single vision.
To become a game designer, you will need a broad education. ... Game designers are, ABOVE ALL, effective communicators and storytellers. Don't sleep through your writing, acting, and speaking classes. ... The point is that game designers, as creators of worlds for players to inhabit, need to have a solid understanding of what worlds are made of. ... Professional game designers like me use Microsoft Word to write design documents. I use Excel to create my tables and graphs, and I use Microsoft Paint to make most illustrations for my game design documents. You DO have to be a writer to become a game designer. So the most important tools of the game designer are those that help him produce game design documents.
Before you accidentally provide a disservice to your students and to the industry, please first learn about the subject you want to teach.
as I mentioned there is a hunger is this area for these types of classes and we want to meet the demand.
Unfortunately, that is precisely why people (correctly) assume that most game schools are frauds, a waste of money, and should be avoided.
Consider both the supply and the demand.
First, the supply of designers. People think "I have ideas for better games, I like games but I cannot program and cannot create art, I should be the idea guy who bosses everyone around!" Consequently there is a huge supply of people wanting to make games. Most of the supply is absolute garbage. It is a very sad thing that many of these people spent money in 'game design' schools and classes only to discover real life and debt on the other end of their education. Sadly the education system (and scammers) are pandering to these folk, taking their money and certifying hundreds of 'designers' every year.
Next, the demand of designers. A game team of fifty or one hundred people will include one or two designers. A studio of 200 people can really only employ perhaps 4 designers total. Openings are extremely rare since turnover is low. New jobs are even less common, perhaps ten or twenty design jobs are created GLOBALLY at game studios every year. Most of these jobs are filled by people who already have game development experience. Game designer is not an entry level position, and there is no reliable route to breaking in to the industry through design.
It is disgusting and sad to watch scammers and well-intentioned schools induce people who lose years of their lives and tens of thousands of dollars on a game designer certification that has no real-world value.
Programming is a somewhat different topic than design. There is more turnover and many jobs available to those already in the field, but still there are only a few hundred entry level game programming jobs GLOBALLY at game studios every year. Contrast this with the over 12,000 CS bachelor's recipients every year in just the US.
Many traditional schools will offer their traditional degrees in art or programming and include some classes focused on interactive media, games, or simulation development. Augmenting a traditional program with a few game-related and media-related topics is useful. If your 2-year degree were at the master's level focusing on those topics that would be somewhat useful. However, a 2-year associates-level degree in "game design and programming" is a disservice.
In your haste to give students what they think they want (and what they are ignorantly willing to pay for), you may be unwittingly setting them up for real-world failure and unnecessary student debt.