Why I'm asking is, I heard KoL has a multiplayer dungeon hobopolis and I am interested in finding out what the mechanics of this multiplayer dungeon are so that I might implement one in my own game. I am too much of a noob/lack the inclination to get into a clan in order to access hobopolis, so I was wondering if anyone here has played in hobopolis before and would be kind enough to dish on how it is setup(I can't put a finger on the finer details of implementation - for example can players venture off from the group - and how do you account for that??). Thank you for taking the time to read this, and I hope to hear of some of your experiences.
Anybody play Kingdom of Loathing?
When you say there are a set number of monsters, do you mean the monsters in the dungeon are common to all players(so multiple players can encounter the same monster instance - just like in a shared 3D world such as world of warcraft), or do you mean there is a goal for the number of monsters to kill and the monsters are randomly generated single player encounters like in the rest of the game. If you mean the former.....how does kol represent this situation....a player, say myself, goes to a location where there is a monster. I then engage the monster in combat. If another player goes to this location while i am battling this monster does it tell you this in the game, and can this other player help fight the monster? Is there any player to player interaction? For example I read somewhere that you can free fellow clan members when they get captured by CHUMS.