So as alittle side idea I was roughing out my thoughts on a game about establishing productive colonies on different planets. A mix of Outpost/Fragile Allegiance with the likes of such things as Anno, Tropico, Patrician and Industry Giant.
In a way I saw it as the opposite to elite, rather than being the spaceship that buys X at one planet and sells to another your the actual planet trying to establish a viable trade system for your corporate overlords (and I thought of elements like you can buy ships and send them off to other planets to buy or sell, but much less directly controlled).
So I was trying to think different resources and commodities that could be produced on varying planets and was wondering if you guys had any ideas?
These are some of my ideas so far.
Building Goods
Alloy - Generic metal stuff.
Polymer - All purpose material made from just about anything broken down and remade into polymers.
Energy - From power plants.
Equipment? - Maybe something like Anno's tools? Or maybe it will just be a luxury good.
Life Support Goods
Food
Water
Air/Oxygen?
Luxury Goods
Liquor
Textiles
Perfumes
Spices
Caffeine
Furs/Hides
Lumber
Pharmaceuticals
Robot Servants?
Holovids?
Nanite Thingies?
Industrial Goods
Space Fuel?
Isotopes
Livestock
Illegal Goods
Narcotics
Exotic Lifeforms
Alien Relics
Slaves?
Clones?
What else could I do and how might they be produced?