I'm just brainstorming a little bit regarding equipment slots in the game I'm currently making. I have a character development system which allows for a great deal of choice in developing a character. In my original design I had a system in which, aside from 3 slots which were available for all characters (namely a weapon, a chestplate, and boots), other equipment slots would be opened by spending points in particular skills. I intended to have a large number of potential equipment slots, but any given character would only be able to access some small subset of them.
However, the more I think about it, the more I realize that other games that have had such systems tended to annoy me. I'm just curious if others would be put off by that sort of thing. I know to some extent the answer is all about execution of the idea rather than the idea itself, but still, I'd love to get some outside opinions rather than just turning it around in my head for the 80th time.