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Mesh seriously deformed after export

Started by March 29, 2013 03:23 AM
14 comments, last by lucky6969b 11 years, 8 months ago

https://www.asuswebstorage.com/navigate/s/B8F574F8B9B1440C97E964128D634CC0Y

Let me know if the link is working or not

Thanks

Jack

Here ya go, see attachment below

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Youtube Channel

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Thanks it working now, but one thing as well, how come the animation is so jerky. I mean can I make the animation continuous in a loop, so that it won't start and stop for a while and start over again. Even I exported it with a range of time, the legs won't locate in the first position where it starts off with.

Thats because the BIP anim is missing a few frames at the end. Either you will need to fix it in the mixer or get a good walking anim.

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Hi,

This is one of the reasons why I use an older (not recent) version of Max, often export from Max in .3ds file or from Collada plugin and convert at the end of the graphics pipeline. Performance is another reason. I have never been able to settle on a smooth workflow with 3DS Max 2011 or later versions. I sometimes do hybrid workflow with several 3D graphics programs and 3ds Max plugins, including one of the Panda series.

There is much more progress to be made in the graphics fields toward standards, so I recommend grabbing some more programs such as Deep Explorer, Blender, and others to find the workflow for a particular project, as many of us are forced to do.

I hope a helped here. smile.png

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

Hello everybody,

Here I've got a model with the y-z pivots flipped so that I've a problem when exporting with the pandasoft exporter.

How can I make pivots in the object space aligned with the world space?

To 3DDreamer:

I need to temporarily stay the way I work now because I don't work with an artist at all. I am on freelance.

Thanks for your info. Your thoughts will be useful in the future. I've bookmarked this post.

Jack

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