IDirect3DSoundBuffer and IDirect3DSoundListener
Hey folks,
I''m trying to whip up a REAL simple 3d audio demo with Dx8 and I''m getting some really weird results.
I''ve got an IDirect3DBuffer object and an IDirect3DListener object, and a simple interface that (supposedly) moves the listener object around in 3d space. Unfortunately, I get no panning or audio fading whatsoever when I move the listener. However, when I move the 3dBuffer object around it works just fine.
Anyone know what might/might not be going on here?
October 21, 2001 03:54 AM
I''m not sure but I think you should enable it somehow first? It can be done very simple using OpenAL instead. I have one 3d sound example at www25.brinkster.com/supcode/downloads
October 21, 2001 03:56 AM
Oops, it doesn''t work directly. Go first www25.brinkster.com/supcode and select there downloads.
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