Rits,
That's exactly what I was thinking, and perhaps I should have clarified the game type in the beginning. I'm working on an "adventure gamebook" for Android; basically interactive fiction with character skill attributes that are used to help determine outcomes. Luck plays a huge factor in games like AD&D, given its dice roles (or random integer values), but Luck was never a character attribute that was used to determine encounters or whether or not a door was randomly locked or not.