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My new game - Worthy or does it suck?, sell or rot

Started by March 14, 2013 08:37 PM
17 comments, last by blueshogun96 11 years, 7 months ago

That is the question... http://www.farmpeeps.com/fp_volcanorescue_mrc12.html

Designer/developer feedback desired.

3DSkyDome.com animated sky boxes and instant 3d Android & WebGL publishing.

Controls seem to be profoundly broken to the point of making the game completely unplayable. Player character seemed to be responding to the arrow keys but not in an overly predictable fashion. Eventually I got to -20 health but the menu buttons were not clickable so it wasn't clear that I could even restart (or even in fact that I had actually died).

It seems like you probably either haven't used any naive play-testers, haven't tested it on a variety of hardware, or both. You should do both of these things rigorously before you even think of selling it in any capacity whatsoever.

-~-The Cow of Darkness-~-
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It feels like a failed school project.. that's the best way I can put it.

No offence intended, but if you can sell that you're a marketing genius the likes of which the world has never seen.

You've obviously put in some amount of work, so I wouldn't just give up on the idea out-right, but it needs a lot of work before it'll be release-quality.

- Jason Astle-Adams

Both the web page and the game are a complete eyesore of bad clip-art and clashing colors.

You can't mix photographic and non photographic texturing, it just looks like a a mess. You have no set style in game. It just a bunch of random art styles mixed together.

You can't have shaded stuff and non shaded stuff in the same scene. For instance your fully shaded pig on top of a full bright raft. The color of that raft cannot possibly exist in that scene, unless it happens to be emitting light.

The title of the game, flashing inside the skybox is probably the poorest choice graphically. It should be on a screen aligned quad. The colors in the title clash heavily with everything else in the scene.

Also, the skybox being so close is also a poor choice. It's being used in the absence of a fully finished 3D scene. You can't just have 10 feet of water and then a flat wall with completely out of scale (and non matching) trees.

The main menu and the game HUD bleed into each other.

The game doesn't even work. When I try to walk, I just roll around in the terrain. Arrow keys to move also scrolls the actual web page. The camera is crazy and goes all over the place.

Don't be discouraged though. Keep refining it until you have something nice.

How does one get the idea to create something like that? The game concept is weird,and not in a good way.The graphics look like a game from 90s,the website is the same.

You obviously have some knowledge since you were able to do this,but I'm really asking myself what kind of games do you play.

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I have no idea about what's going on, I see a pig and a volcano, can't make something out of that in my mind.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

Didn't mean my original response to come across so harshly -- that's what I get for responding whilst sleep deprived in the middle of the night -- my apologies.

You absolutely shouldn't give up! You've got a good foundation -- the basics required for a game -- and by getting that far you've already done more than a lot of would-be game makers. It does need more work before I'd call it a complete game however; fix up the input, have a think about the game play and try to make it clearer what's happening, and try to improve the visual style so that it's more consistent (even if you have to go with a simpler style to do so). You're on the way to what could be a good game, but you're just not quite there yet.

I'd suggest you keep working at it, try to address some of the concerns people have raised and then get additional feedback. Don't let the initially negative response discourage you -- use it as a valuable lesson in what you can improve, and keep working till you have a game that people enjoy! smile.png

- Jason Astle-Adams

The controls are a bit loose. The collision detections is off. The music is entertaining. The camera also is a bit awkward. It behind the hog but lower than the horizon. I drowned about 11 times. And I found one hog but didn't realize that I did. What do the hogs look like? The basics are there. But it needs more polish.

In short, you've done more 3D than I ever have. However, it just needs more polish.

Beginner in Game Development?  Read here. And read here.

 

I don't even understand what's going on. Camera is odd. I often don't see where I'm heading.

I went down the isle several times. It appears after I hit the bottom of the ocean the game pulls me back on island. What the hell is going on?

But I have to admit I found the menu screen entertaining. I think I wouldn't actually mind the graphics if the game would work.

Previously "Krohm"

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