Criticism of her criticism:
- Is she saying that men caring about women and wanting to rescue women is bad? That's what the first half of the video sounds like. I think there's nothing wrong with the plot of a man wanting to rescue a woman, and instead, what her critique should have targeted is that there's few instances where a woman fights to save a man she cares about. It doesn't seem to me that this is the argument she's making (or at least it's not made that clear to me). Note that there are examples of women fighting for what they care about, albeit fewer, in both reality and fiction. Off the top of my head, Joan of Arc, and Mulan.
- Princess Peach actually gets to be a playable character in the Paper Mario series. At least one of them, I'm sure about, where she actively tries to escape and help Mario, and in fact does end up being a vital part in defeating Bowser. I know Paper Mario isn't exactly the main franchise, but if I've heard about it, and I don't actually research these things, she should have mentioned this also. She either didn't consider it worhty of mention - in which case I'll argue she's only considering limited examples, or she didn't do her research.
- Ok, I know its not really mainstream game (but agian RESEARCH!) - when she says "Zelda has never been the star of her own adventure ... in the core series" - ok, some might argue on technicalities here, but google Zelda: The Wand of Gamelon, where Zelda is on her own quest to kill Ganon. Yes, it's generally considered a not-so-good game, and it has its Link-as-the-Hero counterpart, but she doesn't mention it. The two reasons why she doesn't mention it are the same as above for Peach and Paper Mario. Either she's selectivly picking her arguments, or she hasn't done her research (both are bad in my view)
Criticism for funding:
- You know, somepeople produce videos like this without having to resort to a kickstarter. Look at some people like the AVGN or Nostalgia Critic (two I'm most familiar with). They didn't have tons of initial funding, and they weren't even doing it for a cause, they were just doing it for fun. If she really cared she basically could have done this with little or no funding.
In a very ironic way, she becomes her own damsel in (financial) distress, unable to do what other people have done, without the support of an outside (funding) source.
Criticism of research:
- Maybe I'm more of a gamer than the average person, but I knew most of this info. Her research barely goes in more depth than what an average gamer could've done in a few weeks. Again, this is really subjective so, its highly debatable.
I'm not saying her video is bad - it was interesting to watch, but as she points out, its possible and often necessary to both enjoy and critically critique something at the same time.
At the end, I think a video game where an average woman goes on her quest to save the prince she loves would probably be just as fun as games the other way around - so, there's not really a good reason for companies to not do this, so she has a point in that games often go for just stereotypes since it's easier. And I think it's doable too.
Anyway, that's my two cents.