Here we are then;
From left to right: Iron Plate Armour, Steel Plate Armour, Leather Armour, as modeled by the player in the middle, and two human NPCs with default hair. I like how the Leather Armour turned out, slightly inspired by the Roman lorica segmentata with the shoulder pieces. The Steel has no texture yet, and looks like the normals need fixing as well :)
I'd also like to point out that the lighting and terrain are unfinished!
I admire the enthusiasm, but you'd be wise to keep in mind that sometimes less is more.
There's no quicker way to ruin a game--or, more likely, to simply send it into the abyss of non-completion--than to just throw in every idea that sounds cool. The creative act of achieving a harmoneous whole is as much about taking away as it is adding to. In fact, I'd argue that knowing what to take away (or simply not add) is the more important part.
You're right, but I'm having so much fun right now Some stuff might have to come out later, I shall give each one careful thought before I start modeling it. This sounds like really good advice for working on something really important like gameplay features, but hey, these are just items with varying stats.