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Tumbleweeds - A creative challenge with rewards

Started by March 01, 2013 08:23 PM
31 comments, last by Krohm 11 years, 10 months ago

Title:

Aliens and Tumbleweeds

Scenario:

You're on the outskirts of a mid West town that has been overrun by aliens installing technology to create their base. The town has been set up like a maze which you need to navigate to reach your objective for that level. Alien sentries are patrolling the town.

Using tumbleweeds that are rolling around you can:

1. Use them as cover to avoid detection

2. Hurl them at aliens to temporarily blind them or

3. Set them alight to either burn aliens or create a diversion.

Objective:

The final objective it to kill the alien leader and destroy their mother ship but along the way (levels) you would start by finding a weapon. Level two's objective could be to find a map. Other objectives could include obtaining matches, rescuing hostages, finding ammunition, upgrading weapons, sourcing whisky to make Molotov cocktails etc.

I'll just keep this idea simple. Could make for a fun app.

Title: Invasion of the Super Tumbleweed of Doom!

(And his sidekick, Player 2)

Scenario: This is a 2D two player game where player 1 controls a moving tumbleweed constantly moving through the American countryside, growing bigger the more sticks and stones it runs into. . Player 2 is a magical glove controlled by the mouse that can float anywhere on the screen. Player 1 must use the magical tumbleweed to cause as much havoc as possible, at first by bumping into small animals like snakes and cats, then as time progresses, turning into a fireball and burning buildings or growing giant and crushing tanks. Player 1 might even get the ability to fly.

Enough destruction will cause the humans to begin attempting to attack the tumbleweed and reduce it in size until it disappears. it'll start with farmers and their shotguns, until the U.S army and their top secret battalion of robot cats give way to the awesome bureaucratic powers of the League of Zombie Lawyers and their nuclear paper launchers.

Player 2's magic glove on the other hand, is completely invincible and is tasked with assisting the tumbleweed of doom on its quest for destruction. it has the ability to generate reflective forcefields by drawing on the screen, turn itself into several different elements to combine with the tumbleweed (Ex. Fire glove + tumbleweed = Fireball of death) at the cost of some of the Tumbleweed's health.

The game ends when Player 1 has been completely neutralized. Their score is a mix of the time the duo survived and how much destruction they've caused.

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I have a question can we vote for several ideas ?

I have a question can we vote for several ideas ?

Upvote or downvote as you see fit for as many posts as you want - though my personal preference is not to downvote in a thread such as this and the only reason I include it is simply because it is an option that is there.

Wow, i immediately went in the complete opposite direction than most.

For some reason, I assumed a tumbleweed was the object of control. I think a mobile game with motion controls would do nicely. Create an endless 3d scrolling map, where you try and travel as far away as you can from the center point.

Implement things like, "wind-tunnels" and require the player to seek additional 'twigs' to keep your tumbleweed strong. Alternatively, maybe the player uses their finger to 'blow' the tumbleweed in different directions to avoid obstacles or chase down powerups. Wind can be a resource that slowly regens once used. Otherwise, you have mild control via tilt.

Wow, i immediately went in the complete opposite direction than most.



For some reason, I assumed a tumbleweed was the object of control.

There is no wrong game idea for this particular competition...unless you don't have tumbleweeds somewhere in it :)

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Tumbleweed Tumble.

You are a delivery driver for amco feed and you control a dilapidated old farm truck named bessy that goes a minimum speed of 50 mph at all times.

Your delivery route includes multiple cities across southwestern texas. You have to get to each stop as fast as you can while dodging tumbleweeds because your vehicle lacks a windshield.

Taking a tumbleweed to the face at those speeds blinds you and causes you to wreck your vehicle and lose all of your delivery. Your boss gives you a second chance, if you can make your next delivery you'll keep your job (continue playing) if you lose 2-3 deliveries the game is over, you're fired.

Gameplay revolves around steering to avoid flying tumbleweeds or find shortcuts, timing a turbo boost that has a cooldown, ramping off jumps to avoid walls of tumbleweeds.

Rolling Tumbleweed.

You start of as a small ball of Tumble weed rolling in a large 3d world growing by gathering dead plants and solve complex puzzles using the force of wind.

Exploring 3d worlds ,flying true the air and maybe going to other dimensions.

OK so katamari merged with a puzzle game,fun and easy to make.

Still looking for more game design ideas to enter this mini-comp (22 days still left!). Don't forget top 3 get gamedev membership for a year or equivalent steam prize if you have membership.

Title: Tumbleweed Freedom!
Story:
The tumbleweeds peacefully rolled along in the desert, free as the wind that had pushed them for as long as they could rememeber.
Suddenly along their usual path, they found themselves facing an unrelenting foe - urban sprawl!
Faced with this ancient foe, the peaceful tumbleweeds did the only thing they could - they tried to bounce their way over it!
But will their numbers be enough?
Genre:
2D side-scrolling puzzle/platforming(ish)
Gameplay:
  • The game is divided into "Towns", each Town consisting of a number of Levels.
    You start each Town with a set and limited number of tumbleweeds.
    Your goal is to finish all the levels in the town, with as many tumbleweeds remaining as you can!
  • Each level consists of various obsticles - starting with small fences, cars, buildings, all the way up to angry citizens with baseball bats, and people with rilfes.
  • You control a single tumbleweed at a time. Your tumbleweed has the ability to roll back/forth, jump (possibly double-jump), and to 'root' itself.
    A tumbleweed can 'root' itself on the ground, or when its touching another already rooted tumbleweed (but not on the side of obsticles)
    Once a tumbleweed is 'rooted' it will remain there forever, and is subtracted from your total number of tumbleweeds.
    The only way to overcome obsticles is to build up a small stack of these rooted tumbleweeds so that the next tumbleweed you control can jump over the obsticle.
  • People with bats can swing at your tumbleweed, knocking it back on the first hit. On the second hit of a tumbleweed, it's destroyed, removed from your total number of tumbleweeds, and you start with a new one (That can also take two baseball bat hits)
  • People with rifles can destroy your tumbleweed in a single shot, but they take aim slowly, and after aiming at a single spot, they don't adjust their aim, so you have to be quick and dodge out of the way of the shots.
  • Both people with baseball bats and rifles can only aim forward.
  • There are checkpoints along the way, which are activated as soon as a single tumbleweed reaches the checkpoint. From then on, all following Tumbleweeds start from that checkpoint.
  • Once a single tumbleweed reaches the end of a Level, the level finishes, and your remaining number of tumbleweeds is what you start with on next level.
  • A level is failed if you run out of tumbleweeds (Your Tumbleweed Tribe is Extinct!)
  • A Town is complete once you manage to finish all the levels (meaning you have at least 1 remaining as you finish the last level), and your score for that Town is the number of remaining tumbleweeds.
Music:
Yeah, not part of the story, but for inspiration:
Feifle Goes West scene with Blues Brothers music:
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Cows with Guns (ideologically the same idea - Tumbleweed Freedom!):
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NOTE: May edit it later to clarfiy concepts, since I wrote this up really quickly
Edit1: Fixed typo
Edit2: Made videos into links, instead of embedded, fixed typo.
Edit3: Hey, last post of page 1. This happens to me a lot, and it often results with less people reading my post. Huzaa for my crappy luck.

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