EDIT:: UPDATED VIDEO
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Here's an x-ray shader:
Another video of different Shader Options:
">I just mocked this up and was thinking of things to add design-wise.
I was going to obviously add some point lights you can toggle on or off, change the color, intensity and maybe position of. Then add some key default positions you can move the camera or model to (say isometric, dimetric, etc) or some free form movement.
I need to line up the animations with the screenshots obviously, currently it just blindly snaps shots at intervals while playing the animation, but I need to have it determine the length of the animation and determine key frames for each. Just need to make them dependent on each other.
Then I have two directions to go. Do I let users load their own models, or team up with some artists to sell a kit with a huge library of models you can generate 2d art from.
What do you guy's think, would this be useful? You press 1 button and it snaps 8 shots, I could make it any number but currently it snaps 8 shots, resizes them to 256x256 tiles and packs them into a single texture(sprite sheet, atlas).
Obviously it needs to be cleaned up, I just made it:
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