First, you will have to pay taxes first... I don't know how it work in the US but if it is not done yet, you should declare your activity (as a bunch of freelancer ? a limited ?) and the income (in France we also have to pay social taxes and other taxes).
Then, if their is money left, refunds each one for the expenses directly related to your project (you talk about licences, server etc, so you must have kept the receipt -maybe the bank report will do this time ?-)
This is actually a very good point. I hadn't discussed taxes with any of my students. I mean no disrespect to them, but I didn't expect any to get over the minimum income requirements for taxation in the US for one of their first games. According to Efile.com, thats 5,800$ per dependant individual in the US. (2,000$ annual dependent individual for Wisconsin) (Adults are typically in ranges closer to 9,750 and up.)
However, as a clarification for the US order on this.
1) Clarify if you made enough to require filing taxes (per individual, presuming the company is not real and everyone is counting it as personal income)
- This may cause you to distribute the funds differently on Dec 31st, so that no one has to pay taxes. I.e. I'd rather make 9,749.00 and pay no taxes than make 10,500.00 and pay 10-50% on taxes. (non-W2'd income can be up to 50% taxed, as no corp is covering part of it) If you agree to divvy up funds at the end of the year, then there shouldn't be any issue here, i.e. no exchanging funds.
2) Cover Operating costs. for personal expenses made, pay those out now. Individuals if taxed, will need to report the expenses, which will be deducatable, and this payback money essentially doesn't get taxed.
3) Now split the pay out to each individual how ever you agreed to divvy it up.
4) Now individuals should worry about taxes if need be.
To keep things lower level, (I.e. no corporate taxes, etc) I recommend not having an official treasury, but that each of the key members/agreed owners of the product, decide to set aside a specific amount of funds each, and equally pay for any "project expenses", like licensing and servers.
And of course, keep good financial records, so if you need to do taxes, or incorporate, you have solid records.
Of course incorporation adds a layer of legal protection for the individuals. If your game allows a hacker to gain access to a server farm and steal hundred of ID's/credit cards, the lawsuit would target the individuals unless they are incorporated.
*I welcome any corrections on what I just said here. I'm pretty well certain everything I said is true, but I would hate someone to depend on this only to find out I was wrong about some crucial issue.