As I was talking with one of the people doing an attempt at a remake of the MegaGlest MegaPack there was some discussion over the balance of factions with him and me wanting some asymmetric factions and the others obsessed with Starcraft style balance.
I was thinking about how to change things up and I was wondering a few things:
How would people feel about factions that were extra strong, something like LA Ermor in Dominions 3, and/or operated under a separate control scheme?
For instance suppose you had a faction based on the roman legion and then several barbarian factions. The Barbarians would fight somewhat like a traditional RTS faction and they would be ganging up on the Roman like faction.
The Roman faction would need to have a larger production capacity both to compete economically and to compete with the utility provided by 7 sets of unique units. But you might also wish to give them a more Roman and more realistic command structure. You might allow the player to set up hierarchies that can organize and fight as themselves, sort of like garrisons that can handle their business if you deploy appropriate unit combinations and supply lines. You could set up squads and leaders and move up the line to legions.
This is only one example of something that isn't possible in normal RTS games, most only have one control system and they rarely if ever would do something like change the faction balance to be asymmetrical.
I was just wondering how many people care to try out deviations from conventions like this, or one of the many other possibilities.