Is there any sound API that renders sound similar to directx?
making an analogy, rendering 60 frames per second by calling a render() function 60 times per second will be rendering 48000 samples per second by calling the render() function 48000 times per second
Sound API question
In DirectX such voice rendering is made by a real-time thread which is running implicitly.
(in WASAPI, DirectSound, XAudio2)
You do not have to develop your own loop.
For example, a different API would be Open AL.
(in WASAPI, DirectSound, XAudio2)
You do not have to develop your own loop.
For example, a different API would be Open AL.
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