Yea, that's one of the only ones I know, too. Man, this thread has become a history lesson.
I only know of a few myths that are originally German.
What do you think of this?
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I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
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Man, this thread has become a history lesson.
I came to have a work in progress reviewed, I left with greater understanding of the German boogeyman. hah....behold, the power of the internet.
And I learned that medieval games with monsters do work!
I came to have a work in progress reviewed, I left with greater understanding of the German boogeyman. hah....behold, the power of the internet.
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
I like the concept of the story, but there is something that doesn't seem correct.
If I understand correctly, the player character has a large, invisible monster stalking him and wherever the he goes the monster follows and wreaths havoc on the innocent. The player will be able to choose either exile or risk the lives of the innocent in order to live within society.
With this information in mind, what I don't understand is what is the purpose of the monster? If the monster's purpose is to kill and destroy and the player chooses exile, then why does the monster keep stalking the player if it's going to prevent it from killing and destroying?
One idea that came to mind was to either create some sort of "bond" between the monster YOU created and the player (In this context the word "bond" doesn't necessarily pertain to a romance or friendship) or you can look at various spirits/creatures/monsters in the history of lore/mythology and choose one that best suits your needs, as suggested by dtg108.
For me, the first creature that came to mind was the doppelgänger, also known as our evil twin
Hope this helps
If I understand correctly, the player character has a large, invisible monster stalking him and wherever the he goes the monster follows and wreaths havoc on the innocent. The player will be able to choose either exile or risk the lives of the innocent in order to live within society.
With this information in mind, what I don't understand is what is the purpose of the monster? If the monster's purpose is to kill and destroy and the player chooses exile, then why does the monster keep stalking the player if it's going to prevent it from killing and destroying?
One idea that came to mind was to either create some sort of "bond" between the monster YOU created and the player (In this context the word "bond" doesn't necessarily pertain to a romance or friendship) or you can look at various spirits/creatures/monsters in the history of lore/mythology and choose one that best suits your needs, as suggested by dtg108.
For me, the first creature that came to mind was the doppelgänger, also known as our evil twin
Hope this helps
Aluthreney -- the King of sheep.
Believe it or not, there have been stories of the Slender back in those times, tales of a tall man with long arms that stalked people.
Are you talking about Der GroBmann?
That's the one!
Are you talking about Der GroBmann?
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
That's the one!
Are you talking about Der GroBmann?
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
That's the one!
[quote name='AChillyDog' timestamp='1353847918' post='5003930']
Are you talking about Der GroBmann?
[/quote]
I'm german and I never heard about this myth, lol. That's the funny thing about the internet. There was Carl Großmann, a serial killer, while Groß=tall and Mann=man, therefore maybe tall man. The funny things about myth is, that once a thought is started, other will pick it up and credit new features to it.
The german bogeyman is Der schwarze Mann (the black man, this refers not to the skin color, more to a man in the dark shadows etc.).
Exactly, Slenderman was tall.
Groß=tall and Mann=man
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
it's a very cool story idea, and yes, it's unique for a videogame, anyway.
Could be interesting to create this alternate version: the monster comes from the future, multiple parallel worlds, time riddles and so on.
Could be interesting to create this alternate version: the monster comes from the future, multiple parallel worlds, time riddles and so on.
Electronic, Hard House, Film Music
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
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