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What do you think of this?

Started by November 11, 2012 09:36 PM
40 comments, last by ShiftyCake 11 years, 11 months ago
My idea on the end game events was that the player finds themselves in a situation where running or failing to kill the creature before it can escape is no longer an option, either they are trapped somewhere and the creature comes for them, or guards or bounty hunter of some kind have captured them, and their last chance to prove their innocence is to provide the world with a body, be it the creatures, or someone else that looks enough like you to shift the blame to. As for the ending, it would change based on just how much damage the creature did, if you chose to struggle in the wild, the creature never got a chance to enter a village, and your bounty may be limited to disturbing the peace or questioning in the deaths of numerous thieves and bandits. On the other hand, if you never stopped using the easier less dangerous villages as a haven, you could be accused of mass murder, possibly cannibalism. Such crimes would be much harder to escape with your life.

Believe it or not, there have been stories of the Slender back in those times, tales of a tall man with long arms that stalked people.

really? did it go by another name, or that the time the story was written wasn't older just the setting of it?
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really? did it go by another name, or that the time the story was written wasn't older just the setting of it?
After the slenderman myth began popping up in modern-day times, people started seeing myths from thousands of years ago. They saw stories from those days of a man called "the tall man" who was tall, had several arms, had a white face, and several tentacles. Just like today's story.
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!

They saw stories from those days of a man called "the tall man" who was tall, had several arms, had a white face, and several tentacles. Just like today's story.


except for the multiple arms and white face, he almost sounds like a Cthulhu prototype. How far back are you talking about, I mean we talking before or after the discovery of america?
They dated all the way back to the late 1300s, early 1400s. I would love to see a slender game with a story.
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
So yea, before America.
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
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They dated all the way back to the late 1300s, early 1400s. I would love to see a slender game with a story.

1300s? wow, not sure I know where exactly that is at in regards to advances in society and cultures chronologically, what cultures where telling these stories?
I mean, 1300 a.d. that's gotta be at least during the crusades, definantly before the Chinese discovered how to weaponize black powder....Rome had fallen by then....interesting.
The culture was actually Germany.
My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!

The culture was actually Germany.


figures Egyptian, Greek, Native American, and Norse mythology you hear about, Chinese less so. German mythology seems non existent by comparison. I only know of a few myths that are originally German.

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