What I need:
- I should be able to make it use PhysicsFS somehow
- I'm just uploading the entire sound into memory (this is for sound effects)
- I don't care about bitstreams past the first one (for now at least)
Any suggestions?
Between Scylla and Charybdis: First Look <-- The game I'm working on
Object-Oriented Programming Sucks <-- The kind of thing I say