Hi, gamedev community.
I've a question, is there an efficient way to draw skidmarks in libGDX? I have sepparated objects and properties for the 4 wheels and it's easy to me to draw them in the correct angle and position. I've tried a few ways, and the result is always RAM-killing.
Could you help me with this one?
Cheers!
Top-down car game skidmarks in libgdx
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