Hello gamedev!
I just started a new blog where I can share my experiences as a novice game developer.
My first article is about the creation of a physics engine, how my initial project failed, how the engine worked, and how I managed to salvage it and create something useful.
I wrote this article for every starting game developer out there - it deals with technical problems in collision detection, and design problems such as "reinventing the wheel".
It is divided in two parts: the first one deals more with my experience and with the problems a game developer faces in designing a physics engine, the second one (the most useful) explains how my collision detection and resolution works, along with videos, diagrams, .gifs from my project and source code analysis.
http://veegamedev.wordpress.com/2012/08/14/getting-2d-collisions-right-part-one/
http://veegamedev.wordpress.com/2012/08/14/getting-2d-collisions-right-part-two/
Hope you find it interesting and useful, considering many questions nowadays are about collision detection.
Check it out!: D
Articles on 2d collision detection and resolution
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