an Impossible question
now im pretty sure it impossible to actually find programmers that would join up with you. My self, im a game DESIGNER. I cant program for ''****'' i had to use that to express how deeply i mean that. I mean i am learning c++, and i love to program and make things work. But its just a little beyond me. Now, one problem is my age. Of course being 14 im totlay understimated. "oh hes a little magic player etc." actually i hate magic and that has anything to do with. WELL im getting off subject. If anyone would actually like to comit to making a game anytime soon. Please dropme a line.
Dirtdemon1@aol.com
my aim: Itz Micon
Micon''s site
Magic the gathering, you mean? Odd. IMO it''s a wonderful game design.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
your link doesn´t work...
if you´re starting to program now, you´ll have mastered it in a while and still be young then . If you are serious about game design you´ll have to learn how to write, how to put your ideas on paper. This inevitably means reading a few books, there are a few ones on game design in particular, and lots of others on storytelling, drama theory and so on (all-time favorite: "The hero with a thousand faces").
Then again, reading will always be with you, so you might as well dig into fiction as well (if you´re not already). And while I also dislike "Magic", for personal reasons, I do believe that it is a great concept.
if you´re starting to program now, you´ll have mastered it in a while and still be young then . If you are serious about game design you´ll have to learn how to write, how to put your ideas on paper. This inevitably means reading a few books, there are a few ones on game design in particular, and lots of others on storytelling, drama theory and so on (all-time favorite: "The hero with a thousand faces").
Then again, reading will always be with you, so you might as well dig into fiction as well (if you´re not already). And while I also dislike "Magic", for personal reasons, I do believe that it is a great concept.
October 08, 2001 06:31 PM
It''s not impossible..you just need to have something to offer in return. And be able to demonstrate your abilities.
If you present a well-defined specification and solid reasons why your game idea is great, alot of people will want to jump over to your side.
If you can''t express your ideas clearly to others, nobody will want to work with you because they''ll feel that the project is doomed. Why would someone trying to break into any industry work with another amateur who isn''t any better connected than themselves? Why? Good resume material. Is your project something that a programmer could brag to all their friends/relatives/prospective employers about?
Don''t worry about finding programmers. Worry about becoming the best game designer you can be. If you''ve got a winner, people will want to be part of that success. There are lots of programmers out there that would LOVE to work on a cool project, but can''t find one. Why should they bother with your project when it looks no more professional or fun than the next guy''s design?
Put your efforts into being a great game designer, write professional docs, pay attention to details, pay attention to FUN and GAMEPLAY, and you will eventually have all sorts of good people who want to be a part of what you''re doing.
Even if it was impossible to find programmers willing to work on your project, that should not stop you from what you''re doing. Where''s your spec? Where''s your design? If you put the effort into designing a great project, people will WANT to work on it. They will BEG you for the opportunity to be part of your team.
Theough all this time that you don''t have programmers to work with, your design docs and specification should be getting better and better. By the time you do find someone to work with, your shit should be so solid and ready to go that it will be the best game out there.
On the other hand, if you expect something to happen by itself, and think some programmer with experience is going to come and rescue you from the rut you''re in, then nothing will happen. Your game will not design itself the same way the programmer''s engine does not write itself. Programmers don''t sit around waiting for some great game design before they write game engines. Game designers should not wait to have an engine before they start designing great games.
I guarantee that if you post an honest-to-goodness professional, well thought out spec for a game that is obviously the coolest, greatest, etc., you will have tons of programmers that want to be a part of it.
Don''t think I''m being harsh. I just hate to see someone sound like they''re giving up just because they haven''t gotten off to a good start yet. Don''t wait for other people. Continue to kick ass and they will come to you.
If you present a well-defined specification and solid reasons why your game idea is great, alot of people will want to jump over to your side.
If you can''t express your ideas clearly to others, nobody will want to work with you because they''ll feel that the project is doomed. Why would someone trying to break into any industry work with another amateur who isn''t any better connected than themselves? Why? Good resume material. Is your project something that a programmer could brag to all their friends/relatives/prospective employers about?
Don''t worry about finding programmers. Worry about becoming the best game designer you can be. If you''ve got a winner, people will want to be part of that success. There are lots of programmers out there that would LOVE to work on a cool project, but can''t find one. Why should they bother with your project when it looks no more professional or fun than the next guy''s design?
Put your efforts into being a great game designer, write professional docs, pay attention to details, pay attention to FUN and GAMEPLAY, and you will eventually have all sorts of good people who want to be a part of what you''re doing.
Even if it was impossible to find programmers willing to work on your project, that should not stop you from what you''re doing. Where''s your spec? Where''s your design? If you put the effort into designing a great project, people will WANT to work on it. They will BEG you for the opportunity to be part of your team.
Theough all this time that you don''t have programmers to work with, your design docs and specification should be getting better and better. By the time you do find someone to work with, your shit should be so solid and ready to go that it will be the best game out there.
On the other hand, if you expect something to happen by itself, and think some programmer with experience is going to come and rescue you from the rut you''re in, then nothing will happen. Your game will not design itself the same way the programmer''s engine does not write itself. Programmers don''t sit around waiting for some great game design before they write game engines. Game designers should not wait to have an engine before they start designing great games.
I guarantee that if you post an honest-to-goodness professional, well thought out spec for a game that is obviously the coolest, greatest, etc., you will have tons of programmers that want to be a part of it.
Don''t think I''m being harsh. I just hate to see someone sound like they''re giving up just because they haven''t gotten off to a good start yet. Don''t wait for other people. Continue to kick ass and they will come to you.
The link worked for me. . . maybe you fixed it. Did you write the HTML for your site? or did you use a generator?
_BUSTER_
www.dotspot.cjb.net
______________________________
Check out my for sale domain name!
http://www.theatermonkey.com
_BUSTER_
www.dotspot.cjb.net
______________________________
Check out my for sale domain name!
http://www.theatermonkey.com
I have to agree with AP and Haze. Your design docs and specs should be doing the talking that hooks a team together. Age has little to do with being professional. Until you do get a team together, do everything you can to advance the proj. Work on the design and flesh out everything(EVERYTHING), do concept art(if it doesnt come out exact or even sucks who cares its concept art), or whatever will show people that you are serious about seeing this through to the end and that it will rock. Dont give up. Learn all you can about programing even if you cant do the whole thing you might be able to do smaller stuff.
Almost forgot post your links and stuff in the Help Wanted section there usually lots of peeps in there looking for projects to join.
Edited by - TechnoHydra on October 8, 2001 8:03:35 PM
Almost forgot post your links and stuff in the Help Wanted section there usually lots of peeps in there looking for projects to join.
Edited by - TechnoHydra on October 8, 2001 8:03:35 PM
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