[quote name='glhf' timestamp='1338025290' post='4943435']
[quote name='Inukai' timestamp='1338022239' post='4943429']
[quote name='glhf' timestamp='1338019794' post='4943424']
Like report.. They must have a big team of employees if they are supposed to have to watch a recorded video of every single report.. or how else would they check?
They check only a few cases by themselves. The majority of the cases goes to a system called "the tribunal" where all experienced players(lvl 30) can read the cases and chose if they want to punish the players, or not. They get some ingame currency for voting. However, the system is kinda being abused, because the most voters are going to press punish without reading the cases...
I'm not sure about the length of the rounds.. It depends on your game, but IMO 2 hours are too long. There aren't many casuals who would play your game at all, when a single round last this long
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Yep, That's what I thought.
So the discussion is really if I or anyone who have a similar idea have to simply forget about it and create something that lasts around 30 mins avg at most.
Or if it's possible to design it in a way like the 2nd post i made in this thread.. what is the best situation you can make out of it.
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I think that really comes down to a discussion of the game mechanics you're using. Without you describing the idea, there's no real way to give you feedback on if someone can provide any idea that could reduce game duration while keeping the fun.
In mmo concepts, maybe it's as simple as adding a stacking buff that makes units do more damage and/or take more damage at certain time marks in the game.
In rts concepts, maybe it's a matter of lowering the unit cap so your core gameplay could remain unchanged but people would be reach the cap quicker and feel an incentive to attack sooner.
There are lots of good ideas out there of how make a game shorter or longer but since you're the only one who knows your idea, you're the only one who can think of ways to maintain the fun factor while adjusting the duration.
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I wasn't looking for ideas on how to make it shorter though..
I was looking for ideas if it's possible to design it in a way to it's possible to have 1-2 hour long matches where casual gamers can play as well and keep the game as competitive as possible.