A couple of random thoughts:
- If you have a game concept/design and would like to assemble a team to build it, your worth is shown in the draw exhibited by you concept/design. For the purposes of finding people, your worth is augmented by your connections.
Ultimately, if you have the concept, and you have the design, and you're building the team, then it seems like you're not the one who would need to demonstrate your worth. I'm not envisioning someone thinking, "I'd like to work on that project, but I'm not sure the designer is bringing enough value per body to the mix."
Demonstrating value as a designer seems more like something to worry about when you want to get hired. With that in mind...
- If you don't have a body of work to show, then you aren't likely to get hired as "game designer". Level design is a much more realistic goal for breaking in. As I have posted in a previous topic, the primary skill you need to demonstrate for that position is the ability to execute a design concept within given constraints. So level/scenario construction is the more relevant skill, especially if you can show how your examples support a story arc, and deliver on various design goals.
- Keep in mind that, for legal reasons, existing teams do not want to see your game designs. And if they do hire you, they'll generally own any design you show them.
- While being an engineer implies some attributes which happen to be invaluable in a designer - as an engineer, I do not have all the talents of a good game designer. If you do, then allow me to apologize, on behalf of engineering, for any lack of respect for your skills conveyed by the more sophomoric members of our fraternity.
Everyone seems to think they can design games, and engineers who are particularly proud of themselves for tackling a very challenging trade, are clearly not immune to this sentiment.
If you really think that potential contributors might pass your project by, for lack of respect for your past accomplishments, then maybe you could start by focusing on a person or two who you think would have the draw that you don't.
Best of luck to you.