DirectX dwMaxTextureRepeat=0????
Hi, I have a STB Velocity 4400 card.
The caps are:
dwMaxTextureRepeat = 0
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = false.
Does this mean my texture coordinate values are
limited to the great range of zero through (and including?)
zero??! The D3D docs would have me believe that.
Does anyone know if they just forgot to say "If dwMaxTextureRepeat is zero, then you''re stuck with values from 0 to 1, (or maybe -1 to 1)???
Bah at bugs and omissions in documentation!
-ns-
-ns-
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