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RPG without classes.

Started by March 31, 2012 10:03 AM
11 comments, last by NetGnome 12 years, 9 months ago
On 4/2/2012 at 4:34 AM, Legendre said:

Theoretically, it is possible to learn all 500+ skills but that would take so much EXP that most are expected to only learn a subset.

Interestingly, although you can gain hundreds of skills, you can only - er... "equip" - a few at a time. While you can change which those are, at any time, the challenge is to put together useful combinations and get good at using them together. It's like a system which allows you to define an (effectively) infinite number of hybrid classes (as combinations of the skills you've learned, out of the hundreds available), and then lets you switch between your custom classes on the fly.

I've never been quite comfortable with games that "let you play any style you want", but make you choose the style up front, then learn what it's like to play it. And I don't like it when games make you spend limited resources on abilities ("five points per level - ten levels"), effectively locking you out of potential development paths with every unit you spend.

As long as this game doesn't emulate leveling by making skills more expensive the more skills or experience you've earned, then I like the idea. I feel like it really would give you the freedom to explore and experiment with play styles.


As long as this game doesn't emulate leveling by making skills more expensive the more skills or experience you've earned, then I like the idea. I feel like it really would give you the freedom to explore and experiment with play styles.


Unfortunately, it does. More skills earned = more expensive to unlock more. :(
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Unfortunately, it does. More skills earned = more expensive to unlock more. :(


I think the devs said that is per-build though in TSW and you can have multiple builds. Its just a mechanic to make sure that a single build cant do everything.

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