Not PvM.. Although it is included in PvE.
I am designing a sandbox mmorpg..
And wondering about what kind of PvE the game needs so that it doesn't turn into a PvP mmorpg instead like Darkfall Online and Mortal Online.
I know that one option is to allow terraforming and crafting your own house, garden etc anywhere in the world.
But that's not an option for me and I don't think that can be the only option for Meaningful, fun and lasting PvE system(s).
There must be more options..
I know in some oldschool MMORPG's they got away without too indepth PvE systems since there was no World of Warcraft etc back then.
Some things that come to my mind are..
- New dungeons added regularly.
- Rare items collecting and wealth.
- Highest level (if no cap).
- Less meaningful crafting systems for weapons etc.
- Get the best armor and weapons in the game.
There's some more less meaningful ideas I can add to the list but it's really nothing special.
With #1 The problem is that it's not a lasting solution. I think a good game is one that doesn't need updates. Because when you don't need updates anymore to keep the game fun and interesting for all players that means you have succeeded. And there are games out there like that!
#3 is an "ok" PvE feature but first of all you can't have a cap then which is rather rare these days and wouldn't work well in most games on the PvP side. It's also a pretty boring thing. Although I'm not really into PvE at all as a player so maybe it is fun for the ones who do like PvE.
#2, #5 and #4 are less meaningful and are should be thought of more as bonus PvE features than the main one(s). I don't think they alone can keep PvE players interested if that's all they have to look forward to when starting the game.
Anyone have any ideas or comments about any Meaningful, fun and lasting PvE system(s)?