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Spells you´ve ever wanted to cast

Started by March 03, 2012 03:49 PM
20 comments, last by Alpha_ProgDes 12 years, 10 months ago
I am currently developing a game where you can run around and kill enemys(PvP). It´s not going to be an MMO. It´s more like league of legends(You join a game and fight for half an hour). The game takes place as FPS-View and you can specialize your character by changing the spells/weapons he can cast/carry. There are no classes. The combatsystem should be very skill-based and so most of the spells are skillshots(you have to aim).
So I ask you, what spells do you want to see in such a game?
Weapons: bow,sword,hammer,axe,dagger

Currently I have:

-Elemental balls(fireball,iceball etc.)
-Elemental shield(reduces firedmg/icedmg etc. , selfcast)
-Heal(heals the first player in your sight, also heals enemy players if you hit them)
-Heal over time(look above, less costs, more heal)
-AoE magic (like firestorm)
-Traps(you build a trap and hide it in a bush/on the ground; if a player steps in he gets dmg and the trap disappears)
-Short invisibility(~5 seconds)
-Slow(melee)
-knockback(with hammer)

What would you suggest to include?
You realize that every wizard, mage, magician, paladin, or magic user should be able to cast Ultima. And if you don't know what that is, then you should stop designing games and work as a janitor.

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How about something fancier than simple fireballs/ice arrows? Something like materializing spears, swords and daggers and throwing them at the enemy all at once? Or summoning creatures that attack in your stead or creating an evil twin out of your opponent's shadow? Or using a voodoo doll to attack your opponent? All of these can be made to use a persons aimskill, but not necessarily.
Hope this helps

http://www.spellsofm...com/spells.html

6000+ spells. You will need to dig through the spells for appropriate variations but there are quite a few hidden in there that are applicable to video gaming
@Alpha_ProgDes:
I´ve already thought about this. But the game is designed to die often and fast, so a kill is nothing...But I will build in some temporary buffs that have a long cd(faster attack speed etc.) Not that powerful like a Ultima but better than a normal spell
@eugene2k:
adding summoning spells is a good idea!
another good idea is to make an illusion out of yourself that looks similar to your char.

I have many magic spells now. But I also need abilities that can be used by knights or archers.
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If you're a wizard and you can't rewind time, you're a wuss.

Seriously though, that would probably be one of the coolest spells to have -- instant replay last 10 seconds, except you can play differently and know what will happen.
Elemental Spells - (Area of Affect ranging from player) (cast projectile) (ranged explosive effect) (minor and Major elemental summonings)

  • Illusory spells - Mass Hallucination (all player looks the same) Ventriloquism, Mirror Image
  • Divination spells - Clairvoyance (i.e. know where your enemy or a weapon pick up is),
  • Enchantment spells - Charm an enemy into fighting for you for a period of time
  • Shield spells - reduce damage., absorb damage, immunity to some type of spells etc

    Knight Abilities
    Classical Knight weapons include Daggers, flails, Maces lances and Swords (Broadsword, Falchion, Greatsword Longsword)
    Therefore: Cut thrust slice impale Bludgeon are the basic attack types
    Axes weren't a classical knight weapon but then again not much reality based in a game normally

    Archers: Very much dependant usually on the type of bow as to range and power attacks i.e. an english long bow you could loft an arrow and have it fall almost vertically down whereas less powerful bows needed a more direct path. However beyond a standard arrow and a fire arrow - much attention was also given to arrowhead design - i.e. some arrowheads were designed to break apart inside the flesh, some were designed to be more difficult to pull out etc
Very interesting, stormynature!
Divination spells arent that neccasary because it the battlefield is more for large battles than hide and seek^^
Charming is not possible directly in the game. But a good idea would be that the enemy influented by the spell would heal his enemies instead of damaging them.

Different arrow types would be very cool, some for burning down enemy towers and some for mental poison :D

Thank you very much!
I saw a spell I haven't seen in a long time. Warp. As in, you throw an attack at me and I redirect the attack elsewhere (but most likely to you).

Beginner in Game Development?  Read here. And read here.

 

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