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Build a Browser Plugin from Existing game written in C++

Started by January 22, 2012 08:02 PM
2 comments, last by ThierryProst 12 years, 10 months ago

[font=arial,helvetica,sans-serif]Hello Everyones,[/font]

[font=arial,helvetica,sans-serif]I search the way to port an existing game written in C++ into a web browser.[/font]

[font=arial,helvetica,sans-serif][color=#333333]I know my[color=#333333] [color=#333333]question is[color=#333333] [color=#333333]general[color=#333333] [color=#333333]and affects[color=#333333] [color=#333333]a[color=#333333] [color=#333333]very large[color=#333333] [color=#333333]area[color=#333333] [color=#333333]but I[color=#333333] just r[color=#333333]esearch
[color=#333333] the various[color=#333333] [color=#333333]possibilities to create[color=#333333] a[color=#333333] [color=#333333]plugin[color=#333333] like[color=#333333] [color=#333333]Unity[color=#333333] [color=#333333]or[color=#333333] [color=#333333]Shiva engines uses.[/font]

[color=#333333][font=arial, helvetica, sans-serif]Thanks for your starting tips.[/font]

[color=#333333][font=arial, helvetica, sans-serif]KNoX.[/font]

If you don't care which web browser, you might consider http://en.wikipedia.org/wiki/Native_Client (but it's restricted to Chrome only).
I'm not aware of anything more general at the moment.
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This could be an interesting alternative: http://mozakai.blogspot.com/2012/01/emscripten-standard-library-support-now.html
Thanks for links, unfortunely, it does really fit my requirements.

However, I found this frameworks which permit to do this, especially JUCE :

http://www.firebreath.org/display/documentation/FireBreath+Home
http://www.rawmaterialsoftware.com/juce.php
http://doc.qt.nokia.com/solutions/4/qtbrowserplugin/developingplugins.html

I hope it can help others :)

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