In a game I am currently working on, the player has four guns, these guns specifically need to be used to kill specific enemies. After each round of shooting the player can opt to upgrade guns, using money they collected throughout the round, and I was wondering what is better:
- Having a single button for each gun that you can press which will upgrade parts of the weapon automagically.
- Having a button for each stat that the player themselves can pick and choose.
I think 1 allows the designer to design the waves to fit with upgrading the weapons and it fits with the casual game market we are going for (Mobile games). 2 will allow the player to have more control over the game, but may also open avenues for weapons to become overpowered.
I would love to hear your input!
Thanks.