Been looking at ways to present this in a 'more professional' and 'process' way as have been previously described to do, and not just some 'man this is a damn good idea' way. It is an idea
on something hopefully someone actually enjoy's reading through it's concept. There are more idea's, and if you wish to know more just inbox or reply here.
Tim
© DREAMSCAPE ©
GAME TYPE: First Person
PLOT: Future/Past Related
GENRE: Action/Adventure
PLATFORM: PC/PS3/XBOX360
CONCEPT
Ø Screen begins to fade in slowly and focus in on what is seen
Ø Screen quickly flickers from left to right
All surroundings are of desolate proportions. Cars, buses and trains are demolished and are in complete ruin. Close by there is a subway entrance also ripped and torn apart...
Ø Screen shakes, blurs out then clears up
There are jolts of electricity surging from power lines flowing loose in the breeze.
Ø Screen displays standing up and looking ahead
A city skyline is in the distance and it is visually unbelievable. It appears to be devastated in areas by warfare.
Ø Screen focuses further in on the light and there is concrete cascading away like dust between the buildings
Ø Screen then looks up to the sky
The sky has a red gloom to it amongst all of it’s blackness.
Ø Screen now focuses back to the freeway
A hint of blue that’s shining from the streetlights lead a visible path all the way along the demolished freeway to the city.
Ø Screen looks down at the characters arms for the first time
Ø Screen presents the arms covered in a hi-tech type suit with lighting effects
There is a bright glow from the suits shoulders which is just enough light to see the landscape at a close distance.
Ø Screen now focuses on the right arm reaching around to feel what is strapped to the character
Ø A sword is then presented to the front of screen, and then screen focuses in on it
The blade is completely transparent; crystal clear like glass, with the handle of the sword covered in buttons.
There is something on the left arm vibrating and buzzing away which takes the focus off of the sword. It is another visible button.
Ø Screen focuses on characters right hand activating it
A holographic display is presented from the arm with clear images of the city ahead. There are indicators highlighting a beacon flashing away inside one of the city’s skyscrapers.
Ø Screen focuses on the right hand pressing the button and the images disappear
GAME BEGINS
· The player has to head towards the city to find out what has happened in lead uptowards this awakening.
· They begin with minimal items and protection.