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What Tool's are you using for Level Development?

Started by October 06, 2011 10:05 PM
1 comment, last by allen_idaho 13 years, 3 months ago
Hello there.
Just curious to find out what tool's your using for building up your levels.
I use 3DSMax 2012 yet I find it annoying to use when trying to reach small places to define detail .
Does anyone else have software they recommend for this?

I'm currently working in Unity3D - it seem's to be a popular engine now.

Google SketchUp seems fairly popular as well...I find that model's exported to DAE format to be broken.There split up into hundreds of elements and Is a real bugger to unwrap - to the point where the model is unusable (this is on 3DSMax).

Really I'm more of a programmer then an artist...I find 3D work boring(maybe because I suck at it).
Anyway...thats me done.
it would be great for some opinions...
Even if you’re on the right track, you’ll get run over if you just sit there.
—Will Rogers
At different places I've worked, we've used:
* Maya (with lots of Python/MEL add-ons).
* Softimage XSI.
* Custom-built level-designer (+Max/Maya).
* Unreal Editor (+Max/Maya).
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Right now I'm working with the Cryengine 3 SDK and using Softimage and Mudbox for asset creation.

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