[quote name='froop' timestamp='1314305114' post='4853810']
PS: This text editor (or at least its final representation) is a disgrace.
What text editor?[/quote]
The forum's text editor.
[quote name='froop' timestamp='1314305114' post='4853810']
PS: This text editor (or at least its final representation) is a disgrace.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
[quote name='SteveDeFacto' timestamp='1314318481' post='4853885']
[quote name='froop' timestamp='1314305114' post='4853810']
PS: This text editor (or at least its final representation) is a disgrace.
[quote name='swiftcoder' timestamp='1314319386' post='4853890'][quote name='SteveDeFacto' timestamp='1314318481' post='4853885'][quote name='froop' timestamp='1314305114' post='4853810']PS: This text editor (or at least its final representation) is a disgrace.What text editor?[/quote]The forum's text editor.[/quote]How would you know? I was not aware you had an account on my site?[/quote]This text editor.
. 22 Racing Series .
Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]
If I"m talking out of line, my apologizes. But obviously, if you're creating a game engine obviously you need a clean API that clearly states the method and its purpose. Having duplicate code scattered everywhere is going to make your code execution slower and overall coding slower. Adding new features or even improvements will be a nightmare at best, if you have sloppy code running about. Making the engine super fast won't make a difference if people are too frustrated with your code and walk away from it. Honestly, you don't need a pretty site right now. But you need to remove unnecessary links that have nothing to do with your code or even worse don't work or exist in the first place. These guys are pretty good at what they do. I would heed their advice very closely. So, if I were you, I'd: remove dead links (or links to non-working code) and do a major refactor effort (since that's the number one thing I've seen here). Then micro-optimization can be done. And be done much easier.
[color="#1c2837"]This API has technically been in development for almost 10 years in some form or another. It's like a mash of all previous failed [color="#1c2837"]attempts.
First how would refactoring improve performance?
[quote name='Alpha_ProgDes' timestamp='1314626947' post='4855057']
If I"m talking out of line, my apologizes. But obviously, if you're creating a game engine obviously you need a clean API that clearly states the method and its purpose. Having duplicate code scattered everywhere is going to make your code execution slower and overall coding slower. Adding new features or even improvements will be a nightmare at best, if you have sloppy code running about. Making the engine super fast won't make a difference if people are too frustrated with your code and walk away from it. Honestly, you don't need a pretty site right now. But you need to remove unnecessary links that have nothing to do with your code or even worse don't work or exist in the first place. These guys are pretty good at what they do. I would heed their advice very closely. So, if I were you, I'd: remove dead links (or links to non-working code) and do a major refactor effort (since that's the number one thing I've seen here). Then micro-optimization can be done. And be done much easier.