What makes this engine "next generation"?
Marketing.
More precisely, what makes this an "engine?"[/quote]Resource (BSP) loader, renderer, controls.
What makes this engine "next generation"?
More precisely, what makes this an "engine?"[/quote]Resource (BSP) loader, renderer, controls.
[quote name='phantom' timestamp='1314123085' post='4852871']
What makes this engine "next generation"?
[quote name='phantom' timestamp='1314123085' post='4852871']
What makes this engine "next generation"?
More precisely, what makes this an "engine?"[/quote]Resource (BSP) loader, renderer, controls.
[/quote]
There are many many features not demonstrated in this test. Also it's loading an FBX file not a BSP file.
There are many many features not demonstrated in this test. Also it's loading an FBX file not a BSP file.
[quote name='SteveDeFacto' timestamp='1314135264' post='4852969']
There are many many features not demonstrated in this test. Also it's loading an FBX file not a BSP file.
Looks good to me...you can now start add some gameplay(like shooting barrels or whatnot) and some effects(particles...) to live it up.
If I may ask, how did you converted the TF2 map to FBX? I'm interested in that myself.
[quote name='phantom' timestamp='1314135653' post='4852972']
[quote name='SteveDeFacto' timestamp='1314135264' post='4852969']
There are many many features not demonstrated in this test. Also it's loading an FBX file not a BSP file.