Hello.
I have a problem with 2D/3D object flickering back and forward.
when i debug my program and is stepping through the Render code i can
continuously see how the different objects is render to the Window. that is not very good i think
somehow I rendering to the wrong buffer.
I have google the problem but can't find the problem and i have looked thru
many tutorials on "SDL 1.3 Opengl 3.2"
I believe the problem is that I render to the wrong buffer. I should render to back buffer
and when i cal "SDL_GL_SwapWindow( _pWindow );" the buffers should swap but the don't-
Im am using SDL 1.3 width Opengl 3.2 in Ubuntu.